Three identities, one company
Logotype, marks, colour scales, typography, pattern. The first from concept to rollout, the second across every vertical, the third across every channel.

Identity, campaigns, web, motion, 3D, film. Fifteen years making the work itself — and the rules that keep the next hundred pieces consistent.
Nick DvasPresident, servers.comDmitrii came in as our designer more than ten years ago and argued for every decision he made. Those arguments are why we now have assets and a system the whole company runs on, and not a folder of one-off files.

My own iOS app, from an idea to a TestFlight beta in seven weeks: a mechanic proved on a real iPhone before anything was drawn, then the design, the build, the store listing and the beta.
View case →Six objects for six IT verticals, built to one rule set in Blender, each with its own loop. Set on cards and cut into a 34-second film on the beat.
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Eight slides of B2B payments content, rebuilt as a design system and a live landing page. One token file, one accent, two Blender objects. Self-initiated.
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Graphics for a 60 × 60 ft stand on a 400‑exhibitor floor, designed to the fabricator’s technical drawings.
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Eight shots directed by hand to map exactly where AI video breaks. That map
is now the pipeline my next films run on.

Ten years, three identities. The first from concept to rollout, the second across every vertical, the third across every channel.
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100+ pages of rules and 120+ templates for marketing, sales and events, and most of the assets made from them by me.
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200+ publish-ready images in one visual language, with no in‑house illustrator. Brief to approved asset, same day.
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Sign‑up page for Ultimate Group’s partner platform: the registration flow, a Figma component library with every state, and a working coded version.
View case →One brand, fifteen years, every surface it had to survive on.
Logotype, marks, colour scales, typography, pattern. The first from concept to rollout, the second across every vertical, the third across every channel.
Object design and look dev in Blender, each with its own loop, cut into 34 seconds on the beat.
Landing pages and campaign sites built from one accent and one token set, designed and shipped.
Social systems, YouTube, blog, white papers, product pages, sales decks. Seven teams working from the same library.
From full stands and event screens to speaker decks and announcement banners, including the graphics for a 60 × 60 ft stand at GDC.
Generated inside art direction and explicit reject criteria. No in‑house illustrator.
Built so every team works from the same files, in Figma and Adobe.
Claude Code + Codex for prototypes, automations, and content machines.
Figma AI + MCP for system-ready concepts, components, and handoff.
Node-based pipelines across Seedance and other latest models.
Controlled generation with Nano Banana, Midjourney, Gemini, etc.
Gillian AinsleyFormer Global Director of Marketing at servers.comWorking with Dmitrii was an absolute pleasure. He is able to take a creative brief and not just deliver, but bring options, ideas, and push the brief further where needed to create incredible work. I saw first hand his patience, determination and commitment to seeing projects through and delivering across different disciplines – even when deadlines were tough and requirements evolved.
Alexey PuchkinFormer Marketing Team Lead at servers.comMore than six years working next to Dmitrii and I can't remember a deadline he missed or work we had to redo because quality slipped. He also handled the part most designers hand back: taking a vague request from sales or marketing, finding the actual question behind it, and delivering something the team could pick up without another meeting.